okay the fun of honing off base methods like you said is i'm still here. it is sweet the many dimensions of this beyond physics given glimpse by cactusblock and *..
also i had a feeling that makes an idea here. it was about getting cozy in a space (/movement in space, in the extent movement is part of the space part of the things liked about the space). it's a fun although i think it's related to pacing and i don't know how helpfully at this point. so without that yet it's only maybe lifestyle incorporable in the extent that's a factor. if the adventure version had ridiculously high prices, with this playstyle you could be at home. so that's information. - maybe this is a recontext of what you were saying about assuming/finding fun before dismissing to the fun of gamer skill train. kindof a literacy dimension to skill where they are familiar with frames of context to put any game in where it's fun. so the same idea and maybe didn't think about ideas could have fun recontext but i guess it's generally the making them more fun to tell to particular context inhabitants, like how now it would be. this is not a complete generalization of recontext..
i tried all around nicely each days, and can access all doubled point fruits in under 100 time. it's clear, exploration has hardly started. i could bind all my controls to the point stick, or challenges, not before i could think of a funny context..
in the past i had a friend who was good at that. we jumped all around because we had something in mind. mystery places can become okay for our paths but, i want all the contexts, like just go. kind of like you, and i think the thing missing to mention is most people get power to go places. upholding not doing that as still okay, into by say okay or aware, anyway for explore.
also went into concerns about this writing but it was unrelated and now just on my page which i still don't know
this is fun! although i think it's missing some stakes near the end. when i died after calling riichi, i was expecting that to be a game over, but it just lets me try again until i succeed or get bored. it would also be cool if there was a way to win without calling riichi
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okay the fun of honing off base methods like you said is i'm still here. it is sweet the many dimensions of this beyond physics given glimpse by cactusblock and *..
also i had a feeling that makes an idea here. it was about getting cozy in a space (/movement in space, in the extent movement is part of the space part of the things liked about the space). it's a fun although i think it's related to pacing and i don't know how helpfully at this point. so without that yet it's only maybe lifestyle incorporable in the extent that's a factor. if the adventure version had ridiculously high prices, with this playstyle you could be at home. so that's information. - maybe this is a recontext of what you were saying about assuming/finding fun before dismissing to the fun of gamer skill train. kindof a literacy dimension to skill where they are familiar with frames of context to put any game in where it's fun. so the same idea and maybe didn't think about ideas could have fun recontext but i guess it's generally the making them more fun to tell to particular context inhabitants, like how now it would be. this is not a complete generalization of recontext..
i tried all around nicely each days, and can access all doubled point fruits in under 100 time. it's clear, exploration has hardly started. i could bind all my controls to the point stick, or challenges, not before i could think of a funny context..
in the past i had a friend who was good at that. we jumped all around because we had something in mind. mystery places can become okay for our paths but, i want all the contexts, like just go. kind of like you, and i think the thing missing to mention is most people get power to go places. upholding not doing that as still okay, into by say okay or aware, anyway for explore.
also went into concerns about this writing but it was unrelated and now just on my page which i still don't know
this is fun! although i think it's missing some stakes near the end. when i died after calling riichi, i was expecting that to be a game over, but it just lets me try again until i succeed or get bored. it would also be cool if there was a way to win without calling riichi
Cool! I like the block placing mechanic. I am not sure what this has to do with "roll the dice" though..