Finally got to this. Love it! Clearly reminiscent of that hidden cave game you mentioned in your recent game design write-up, also just so fun and charming.
Revealing the caves is more about experimentation and guessing than looking for clues or using logic, so it might not be for everyone. Thank you for trying it out.
It was the best, strongest and supreme SylvieRPG, cute but challenging! It was packed with action, puzzle solving elements, and RPG growing fun that was unimaginable from the 7x7 squares. It's fun to have friends too. My personal favorite companion is the fluffy bunny and my favorite NPC is the big mousy girl! The cuteness of EEEEEEK!!! got me, nyah!
Damn this was addicting. I couldn't stop till I tried to at least max out everything. [ROT13] Ybirq svthevat bhg gur enoovg chmmyr. Frr ernqvat gur znahny qbrf uryc!
Another Love Game banger, elf gaming!!! Really enjoyable couple hours of bump combat action. A lot of the secrets were really well done, my favorite being one very early game that lets you bypass any perceived grinding. The bosses up until the final one I think were just a bit whatever, but that final one was really good. Initially frustrating but after taking just a couple minutes to analyze patterns it turned into a super fun climax. Good game!
There is much good about this game, I am happy to see numerous comments.
I will point that it is doubly good if you are a developer yourself: this game is suprisingly playable, surprisingly fun, has progression, has symbolism, has minigames, has lore, with just minimal screen estate and four buttons.
It is a lesson in economy of means and will for sure change how you see games and game-making.
The dev's Design notes are as interesting as the game and will make you look at it with new eyes.
Very delightful and full of character, squeezed 2 good hours out of me, no minute of which I regret.
A lot of my appreciation comes from Sylvie's ability to work in constraints, square ratio with 4 inputs, it serves as an amazing lesson in restraint.
Despite my enjoyment, I think the weakest part (and the only majorly critiquable aspect) is the bosses, which generally suffer from telegraphing and speed issues.
I'd recommend you to play this if you have a spare 2 hours, since it is quite fun.
Of the caves I found I think there were only 2 I wasn't sure what to do with... Pretty sure they would've gotten me the secret sword and shield, so I wound up fighting the final boss without them. It was hard! I had to spend time analyzing and practicing the attacks/sequences. I never fully figured out the logic behind what attacks are chosen, but I definitely gradually got more confident. After a break, I managed beat it by the skin of my teeth and my heart was POUNDING! Incredible. Just perfect.
I really enjoyed the design notes too. Some really interesting thoughts in there. It definitely made me think about my own project in some different ways. It's great to hear about design done in a more intuition-based/vibes-based/"because i thought it was cute" way, as opposed to the extremely common (and frankly exhausting) rules/mechanics/Game Design way. Your mindset here is something all us gamedevs should embrace more. Thanks for writing that doc!
I will be shouting about this game for a long time!
really cool game, i clicked on it on a whim and was hit in the face with a really well designed, interesting and charming experience
i'm glad that we are getting more games focused on exploration and secrets, also i appreciate when pieces are made with arbitrary limitations like a 7 game, it incentivize a lot of creativity and interesting decisions
I completed the elfs quest and I liked to do it, especially when it was cute and challenging. Now I will read the words from the Bonus Pack to understand the thoughts of Sylvie!!
cool! only some minutes into it. it's crashing on linux pretty randomly, but seems fine in browser. will just play it in browser since it's easier anyways :D
if you want here's the full log from launching the game until it crashed:
Hmm, I found out I'm getting occasional crashes on the Linux version too, but I'm having trouble debugging it because instead of giving a Game Maker error message, it just segfaults. And it seems inconsistent how long I have to play before a crash happens. I think it might be audio related since it mentions "pulse" (PulseAudio?) in your error.... I'm glad the browser version works at least!
this game is wonderful, I'm convinced you're on to gold with the 7 Game concept. the final boss's mechanics are really interesting and made me feel cool when I finally managed to get a strategy down. (it made me feel like more of a badass than most of the bosses in souls games)
I'm looking forward to april to find out about the last couple secrets I got stuck on and to find out the trigger that I keep stumbling into without knowing what I'm doing.
Did some reading of the design materials. I definitely was thinking of Golvellius a lot while playing.
I was suprised about (rot13): gurer orvat n 4gu gvre bs jrncba naq fuvryq! V arire sbhaq gubfr. V pyrnerq gur svany obff ol rkpunatvat zl TC sbe UC, gur ubyr sbe juvpu V guvax nccrnerq nsgre V ngr fbzr zhfuebbzf sebz n ubyr bar be gjb fperraf rneyvre? Orsber qbvat gung, ng svefg V jbaqrerq vs V arrqrq gb tb onpx gb gur svefg fjbeq, orpnhfr bs gung fgenatr ebbz va gur 3-qvnzbaqf nern jurer lbh pna frr 3 qnex fjbeqf, naq gur svefg fjbeq ba gur sybbe. V gevrq fryyvat zl fjbeq gura svtugvat gur rarzvrf va gung ebbz, naq V guvax V cvpxrq hc gur svefg fjbeq gurer... ohg vg qvqa'g frrz gb punatr nalguvat sebz gur svany obff, rkprcg qbvat yrff qnzntr, V gubhtu znlor vg jbhyq unir n jrnxarff.
Adorable and excellent full-featured action rpg in a bite-sized package, can't think of a single thing I'd want to change about it. Y'all really knocked it out of the park with this one. Everyone read the manual too if you haven't, it's really cute and funny!
Overall, a very fun game, and I really enjoyed it! I might still have missed some few things (I will have a follow up later on it, I just also wish you can go back to menu upon beating the game, just to immediately check the missed areas.) This is the second run of the game. Again, now gonna say more like, moderate-extremely difficult, but still an enjoyable challenge of a game.
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2024 is the year of bump combat!!!
light spoiler but i love this specifically (scroll down)
this is a really good game
i like the bunny
So lovely! Thanks for making this. What did you use to make the soundtrack?
Thank you! The soundtrack is made with PxTone Collage!
Oh great, thank you! I didn't know Pixel made a music editor. Do you like using it?
Yeah, it is a little bit limited in some ways but very easy to use!
Finally got to this. Love it! Clearly reminiscent of that hidden cave game you mentioned in your recent game design write-up, also just so fun and charming.
Killer intro graphic.
Am I the only one who doesn't get this game??
Like I'm looking for clues in each room to reason out the method of getting into a secret cave and there's nothing. This is frustrating and not fun.
Revealing the caves is more about experimentation and guessing than looking for clues or using logic, so it might not be for everyone. Thank you for trying it out.
OMG I did it! I became a sylvie elf and saved all the pixelgirls!
Very good, i loved all the secret rooms
godlike game
the soundtrack is SOOOO good omg, please make it where you can set the music no matter where you are, that would be amazing!
I'm very curious what the name of the green fruit is? I can't quite make it out.
Sylvie Lime!
Ah, yes, of course! 🍋🟩
It was the best, strongest and supreme SylvieRPG, cute but challenging!
It was packed with action, puzzle solving elements, and RPG growing fun that was unimaginable from the 7x7 squares.
It's fun to have friends too. My personal favorite companion is the fluffy bunny and my favorite NPC is the big mousy girl!
The cuteness of EEEEEEK!!! got me, nyah!
Damn this was addicting. I couldn't stop till I tried to at least max out everything. [ROT13] Ybirq svthevat bhg gur enoovg chmmyr. Frr ernqvat gur znahny qbrf uryc!
Absolutely loved this
Adventure !
Another Love Game banger, elf gaming!!! Really enjoyable couple hours of bump combat action. A lot of the secrets were really well done, my favorite being one very early game that lets you bypass any perceived grinding. The bosses up until the final one I think were just a bit whatever, but that final one was really good. Initially frustrating but after taking just a couple minutes to analyze patterns it turned into a super fun climax. Good game!
There is much good about this game, I am happy to see numerous comments.
I will point that it is doubly good if you are a developer yourself: this game is suprisingly playable, surprisingly fun, has progression, has symbolism, has minigames, has lore, with just minimal screen estate and four buttons.
It is a lesson in economy of means and will for sure change how you see games and game-making.
The dev's Design notes are as interesting as the game and will make you look at it with new eyes.
Very delightful and full of character, squeezed 2 good hours out of me, no minute of which I regret.
A lot of my appreciation comes from Sylvie's ability to work in constraints, square ratio with 4 inputs, it serves as an amazing lesson in restraint.
Despite my enjoyment, I think the weakest part (and the only majorly critiquable aspect) is the bosses, which generally suffer from telegraphing and speed issues.
I'd recommend you to play this if you have a spare 2 hours, since it is quite fun.
An utter delight! Bump combat revival!!!
Of the caves I found I think there were only 2 I wasn't sure what to do with... Pretty sure they would've gotten me the secret sword and shield, so I wound up fighting the final boss without them. It was hard! I had to spend time analyzing and practicing the attacks/sequences. I never fully figured out the logic behind what attacks are chosen, but I definitely gradually got more confident. After a break, I managed beat it by the skin of my teeth and my heart was POUNDING! Incredible. Just perfect.
I really enjoyed the design notes too. Some really interesting thoughts in there. It definitely made me think about my own project in some different ways. It's great to hear about design done in a more intuition-based/vibes-based/"because i thought it was cute" way, as opposed to the extremely common (and frankly exhausting) rules/mechanics/Game Design way. Your mindset here is something all us gamedevs should embrace more. Thanks for writing that doc!
I will be shouting about this game for a long time!
Sylvie RPG 7 Elf Apocalypse Gameplay
really cool game, i clicked on it on a whim and was hit in the face with a really well designed, interesting and charming experience
i'm glad that we are getting more games focused on exploration and secrets, also i appreciate when pieces are made with arbitrary limitations like a 7 game, it incentivize a lot of creativity and interesting decisions
this too, is yuri
I completed the elfs quest and I liked to do it, especially when it was cute and challenging. Now I will read the words from the Bonus Pack to understand the thoughts of Sylvie!!
Charming! It took a bit of getting used to, but there's a lot here done with small pieces.
cool! only some minutes into it. it's crashing on linux pretty randomly, but seems fine in browser. will just play it in browser since it's easier anyways :D
if you want here's the full log from launching the game until it crashed:
Hmm, I found out I'm getting occasional crashes on the Linux version too, but I'm having trouble debugging it because instead of giving a Game Maker error message, it just segfaults. And it seems inconsistent how long I have to play before a crash happens. I think it might be audio related since it mentions "pulse" (PulseAudio?) in your error.... I'm glad the browser version works at least!
this is so charming, i love it! it's the most fun i've had playing a new game in a long time. the design notes in the bonus pack are great too!
Played a little bit of your game and I'm planning to complete it off stream. It's absolutely fantastic. Thank you for making it
loved realising that the higurashi gang has joined another sylviegame
good times :)
this game is wonderful, I'm convinced you're on to gold with the 7 Game concept. the final boss's mechanics are really interesting and made me feel cool when I finally managed to get a strategy down. (it made me feel like more of a badass than most of the bosses in souls games)
I'm looking forward to april to find out about the last couple secrets I got stuck on and to find out the trigger that I keep stumbling into without knowing what I'm doing.
I did it. I did the thing.
Did some reading of the design materials. I definitely was thinking of Golvellius a lot while playing.
I was suprised about (rot13): gurer orvat n 4gu gvre bs jrncba naq fuvryq! V arire sbhaq gubfr. V pyrnerq gur svany obff ol rkpunatvat zl TC sbe UC, gur ubyr sbe juvpu V guvax nccrnerq nsgre V ngr fbzr zhfuebbzf sebz n ubyr bar be gjb fperraf rneyvre? Orsber qbvat gung, ng svefg V jbaqrerq vs V arrqrq gb tb onpx gb gur svefg fjbeq, orpnhfr bs gung fgenatr ebbz va gur 3-qvnzbaqf nern jurer lbh pna frr 3 qnex fjbeqf, naq gur svefg fjbeq ba gur sybbe. V gevrq fryyvat zl fjbeq gura svtugvat gur rarzvrf va gung ebbz, naq V guvax V cvpxrq hc gur svefg fjbeq gurer... ohg vg qvqa'g frrz gb punatr nalguvat sebz gur svany obff, rkprcg qbvat yrff qnzntr, V gubhtu znlor vg jbhyq unir n jrnxarff.
really appreciate smooching for hp 10/10
Hi! We played your game on stream and really enjoyed it!
Adorable and excellent full-featured action rpg in a bite-sized package, can't think of a single thing I'd want to change about it. Y'all really knocked it out of the park with this one. Everyone read the manual too if you haven't, it's really cute and funny!
Welp, that was a fun experience, extremely difficult and enjoyed the challenge it has. I'll do a video of it later.
Overall, a very fun game, and I really enjoyed it! I might still have missed some few things (I will have a follow up later on it, I just also wish you can go back to menu upon beating the game, just to immediately check the missed areas.) This is the second run of the game. Again, now gonna say more like, moderate-extremely difficult, but still an enjoyable challenge of a game.
Finished the game. Excellent stuff. https://cohost.org/highimpactsex/post/5198851-sylvie-rpg-is-pretty
this is so delightful <3
Really hard but pretty fun.
I couldn’t figure out how to beat it but I got pretty far.
The vampire/bunny/mermaid really helped me reduce the grind a lot.
If you are one of those gamedev types with no time then try this password for some good gear:
🍓🍇☀️☀️🌊
It’s not the max gear but it’s pretty strong.
I figured out the dog goes to the dog giant but does anyone know what you do with the mouse?
(rot13) gurer vf n ebbz jurer lbh pna trg n png naq oevatvat gur png gb gur zbhfr ebbz tvirf lbh n qrprag puhax bs punatr
(rot13) Gung’f ubeevoyr, cbbe guvat.
Really fun so far! I'm stuck on what I think is the final boss...
Beat it! I went exploring and found something that helped. I had a lot of fun.
This is a cute 2d Fighter game! Good Job, Opening animation was great!