A cute yet challenging Sylvie action game! At first, it's just jumping and moving, but there are so many special controls, it's amazing! I managed to see the blessed ending on my own, so I finished the game feeling very satisfied, but looking at other people's comments, it seems there are still hidden things in this game!? I have to go find them!
it seems like theres 4 endings. One for if you kill more fruits than you spare (Dead End), one for not killing more than you spared (The End), Getting Dead end while being blessed (Good End), and getting Good end while having interacted with all fruits (True End, identical to Good End aside from the name)
It seemed implied that there'd be more endings than that. There's not even a genocide ending... Unless the boss has something to do with it. But i have no idea how to find it. I thought the gibberish house was relevant to it but it wasn't
Sorry for being misleading, those are the four major ending variants. The comment in the description was about finishing the game with different fruit arrangements, which are displayed on the ending screens. For example, you can reach the True End having killed 4 fruits and spared 3, but that's not as impressive as reaching the True End having killed all 7 fruits, even though the ending screen is the same aside from the fruit positions. The order of fruits also gives information about how a person played the game. For example, if you spare the Pomegranate first, then kill all 6 other fruits, that's an unusual and impressive clear, but if you kill all 6 other fruits first and spare the Pomegranate last, that's basically the same as killing all 7. However, I realize now that the fruit arrangements and orders are only interesting to me and normal people would have just wanted more unique endings.
Got all the fruits. The controls were fun and reminiscent of Sylvie Miniature, which I also enjoyed. It seems like not being a murderer makes the game much easier, but I'm not a murderer so I guess I won't find out D:
The double jump was fun. I didn't find flight until I beat the game, but it makes sense. I found wall hang and ground pound on my own. Not sure how to summon the kitten, but maybe I can't since I didn't kill anybody. I tried the combo on both sides of the pyramid, I think.
The wall climb seemed kinda silly to me because you can pretty much just jump or warp, but maybe if you lose abilities it is good.
You're such a fascinating, creative and inspiring game designer. Even if your games tend to be a bit on the hard side for me they're always a pleasure to learn about.
Likely a good game but I am kind of very annoyed with the "recoil" from running into stuff. you know, when there are steps ahead, you usually can run right, it automatically stops you right in front of the steps.
so you can keep pressing right arrow nonstop. so character runs into lowest wall, jump up next step, runs agaisnt next wall, jump up. but here, when you run into basically anything it pushes you a few steps back.so jsut holding right and repeatedly presing jump wont getyou up some stairs or at least not as easily as you would expect, the recoil from running into a wall might even make you fall down a step.
and a hole next to a wall?multiple tiny tiny keyboard taps so you super slowly get close to it.not too much or you run into the wall, the recoil sending you back.you basically gonna reach and manage to stand still right atop the hole so you fall it.
this aint game breaking or anything, jsut unexpectedunusuall and kind of annoying as I am kind of used from msot games to jsut hold left or right and press jump, attack and such whenever steps, gaps and more are incoming. since if i fail a jump I at worst jsut stand right next to the wall and can jump up, not actively getting pushed away if colliding with it.
just beat the game. and okay, the bouncey thing makes sense, never mind!happened to kill the first thing by accident since I hasnt yet mastered the controls there.
I have spared all the fruits, and then I've went back in time to kill all the fruits (which was way harder actually, I would not recommend murder in this world).
In my hubris I had to learn the power of flight (ow my fingers) and I should have faced my sins, but fortunately I was spared by a helpful kitten. Truly a wonderful ending.
Thank you for making this amazing experience (ow, my fingers) and I wish you continue making games even if it can get hard sometimes :)
Got all but one fruit, mostly tapped out because keyboard controls are not good for my hands after a while.
Love how this game plays with movement options and how sometimes your "upgrade" isn't as much of an upgrade as it is the game letting you know that there's something you could've been doing already.
← Return to game
Comments
Log in with itch.io to leave a comment.
killed all those wretched fruits
Got all the fruits and the blessing ☺️ I've figured out the tech and I can see the path to a full evil ending, I want to reach it sometime...
Hi aria <3
A cute yet challenging Sylvie action game!
At first, it's just jumping and moving, but there are so many special controls, it's amazing!
I managed to see the blessed ending on my own, so I finished the game feeling very satisfied, but looking at other people's comments, it seems there are still hidden things in this game!?
I have to go find them!
it seems like theres 4 endings. One for if you kill more fruits than you spare (Dead End), one for not killing more than you spared (The End), Getting Dead end while being blessed (Good End), and getting Good end while having interacted with all fruits (True End, identical to Good End aside from the name)
It seemed implied that there'd be more endings than that. There's not even a genocide ending... Unless the boss has something to do with it. But i have no idea how to find it. I thought the gibberish house was relevant to it but it wasn't
Sorry for being misleading, those are the four major ending variants. The comment in the description was about finishing the game with different fruit arrangements, which are displayed on the ending screens. For example, you can reach the True End having killed 4 fruits and spared 3, but that's not as impressive as reaching the True End having killed all 7 fruits, even though the ending screen is the same aside from the fruit positions. The order of fruits also gives information about how a person played the game. For example, if you spare the Pomegranate first, then kill all 6 other fruits, that's an unusual and impressive clear, but if you kill all 6 other fruits first and spare the Pomegranate last, that's basically the same as killing all 7. However, I realize now that the fruit arrangements and orders are only interesting to me and normal people would have just wanted more unique endings.
great game, but this boss is a bit to hard for me. does anybody have tips?
How do I get to the boss? Do I need to get all 4 endings?
you need to have an editor and a good sense of humour. LOL
hi aria
Got all the fruits. The controls were fun and reminiscent of Sylvie Miniature, which I also enjoyed. It seems like not being a murderer makes the game much easier, but I'm not a murderer so I guess I won't find out D:
The double jump was fun. I didn't find flight until I beat the game, but it makes sense. I found wall hang and ground pound on my own. Not sure how to summon the kitten, but maybe I can't since I didn't kill anybody. I tried the combo on both sides of the pyramid, I think.
The wall climb seemed kinda silly to me because you can pretty much just jump or warp, but maybe if you lose abilities it is good.
hi aria
i spared all the fruit, because i am not willing (to bad at video games) to live with the consequences. (i love this design!!)
hi aria
You're such a fascinating, creative and inspiring game designer. Even if your games tend to be a bit on the hard side for me they're always a pleasure to learn about.
Likely a good game but I am kind of very annoyed with the "recoil" from running into stuff.
you know, when there are steps ahead, you usually can run right, it automatically stops you right in front of the steps.
so you can keep pressing right arrow nonstop.
so character runs into lowest wall, jump up next step, runs agaisnt next wall, jump up.
but here, when you run into basically anything it pushes you a few steps back.so jsut holding right and repeatedly presing jump wont getyou up some stairs or at least not as easily as you would expect, the recoil from running into a wall might even make you fall down a step.
and a hole next to a wall?multiple tiny tiny keyboard taps so you super slowly get close to it.not too much or you run into the wall, the recoil sending you back.you basically gonna reach and manage to stand still right atop the hole so you fall it.
this aint game breaking or anything, jsut unexpectedunusuall and kind of annoying as I am kind of used from msot games to jsut hold left or right and press jump, attack and such whenever steps, gaps and more are incoming. since if i fail a jump I at worst jsut stand right next to the wall and can jump up, not actively getting pushed away if colliding with it.
just beat the game.
and okay, the bouncey thing makes sense, never mind!happened to kill the first thing by accident since I hasnt yet mastered the controls there.
I have spared all the fruits, and then I've went back in time to kill all the fruits (which was way harder actually, I would not recommend murder in this world).
In my hubris I had to learn the power of flight (ow my fingers) and I should have faced my sins, but fortunately I was spared by a helpful kitten. Truly a wonderful ending.
Thank you for making this amazing experience (ow, my fingers) and I wish you continue making games even if it can get hard sometimes :)
holy, the flying is even way harder than the jump thingie.
I iust cant narrow down the needed timing order and stuff
the technique I found is to spam left + up then right + up around 5 times per second.
i found your game collection a few weeks ago and i am absolutely in LOVE with your specific style of game.
i did a massive personal analysis of your tilesets and character designs a while back and i was so excited to see youd posted a new game <3
Got all but one fruit, mostly tapped out because keyboard controls are not good for my hands after a while.
Love how this game plays with movement options and how sometimes your "upgrade" isn't as much of an upgrade as it is the game letting you know that there's something you could've been doing already.
I got the all fruits ending eventually! Couldn't master the secret jump thingy but I found the ceiling thingy on my own, which was fun!