Sylvie's world was destroyed again, what will you find in the rubble?


Source code:
https://bitbucket.org/sylvie_ln/seven/src/main/

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(50 total ratings)
Authorsylvie
GenrePlatformer
Tags2D, Cute, Exploration, Female Protagonist, Metroidvania, Minimalist, Pixel Art, secrets, Short, Singleplayer

Comments

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(+1)

So, I had barely started playing and I had just got stuck and then after a bit the game said goodbye? It was right after the part where you flappy bird down and around an obstacle-- I was trying to figure out how to initiate a moonwalk in midair to continue rightward and I hadn't figured it out yet and either I hopped up to the next screen upwards or I pushed a bad button to push without knowing and that's when it happened.  

nvm, refreshing fixed it.

(+1)

Went a different way and got goodbyed again :( I think it was the same room a different way.  I think that means it's the ending.  I heard in the comments there's music!  I haven't found it yet! D:  I will keep exploring (being careful not to win) and hopefully not have to use the walkthrough but I saw you posted one so I will keep that in mind in case.

Ok, I found the music note.  It did not make music :(  It did make the cat happy, but I think the expected progression may have been double jump-->flight instead of double jump-->triple jump-->flight like happened with me ^^;  because if you have triple jump the only place in the game the music note works it's actually harder to use than just triple jumping up to the ledge, and you're gonna need moon walking either way. Personally, though, I feel like triple jump is way more guessable than music note, but oh well.

(+1)(-1)

maybe make this a windowed game instead of making a really small screen

(-15)

this is bad tbh

(+2)

metroidbrainias are so rare :0 sad i couldn't complete it, the special jumping segments are just too hard for me

(+1)

it's ironic that this may be the largest sylvie yet.

Have you played funeral song for the elemental lords?

I believe I have

I love it! My hands hurts a bit, I think I would have preferred a little more help on the controls (some coyote time, also some move chaining are a bit hard for me) but I'm amazed at how rich and playful the game is, thank you for making it!

This was really cute and fun to puzzle out! I appreciate how there's a hard platforming path to the exit and also a methodical explore-y path that just requires knowledge. I had fun making a nice l'il map!

(+3)

I really liked the Metroidbrainia aspect to it, everything was always possible but you just didn't know how.

(+1)

Yeah!!! I love that so much

(+1)(-2)

The lack of checkpoints makes this game frustrating (if they're a secret you learn later it's too late)

I'm guessing something with the bunnies but I haven't figured it out yet.

Yeah, there's a code with the bunnies. It's harder to find than just beating the game, though, and it's not a super useful checkpoint because you still gotta go to the double jump bunny to use the code after respawning (Also I keep forgetting it and having to try a couple of variations when I respawn :'D). I think the game is small enough and has enough knowledge checkpoints to be fine without proper checkpoints, though (plus those would make me want a savefile and this game shouldn't have that).

(+1)

would be nice if it allowed wask and arrow keys.
since at a certain point, it becomes tedious to do the flying while still navigating left and right.
using the same hand!

i aint gonna be able or willing to do that.

But maybe Zach from emergency row seat 12C might be actually abkle AND willing to do it...

(+4)

I really loved learning to use two hands on the arrow keys to navigate. It felt like i was rewiring my brain. thank you sylvie

At first, I was super annoyed (this is a common reaction I have to Sylvie's control schemes partway through playing). Then I thought about how the control scheme being so fundamentally different meant that although the game would probably be more frustrating than necessary for everyone it would be more more frustrating for me as someone who has a lot of experience with platforming games than someone who is new platformers or this kind of game (or games) in general, and I think it's kind of cool that the control scheme 

gives people a more level playing field so that, although everyone of course still has a different perspective on the game, the thing that we are having a different perspective on is much more similar.  This makes it more fun to share and talk about with my friends, who are not as good at platformers as I am, at least for me, because it makes it easier to understand their experience (for contrast, I really enjoyed the boss fight in The Witness, but I made it to the second phase on my first time playing it, which made the shift in the music dramatize perfectly with the gameplay at that point, but when I got friends to play it, only 1 ever made it that far and it took him like hours to get to phase 2 even once and at that point he was like 'yeah I give up' because retrying that many times when progress on the next part seems literally impossible isn't fun, whereas getting stuck until I realized my assumptions were again the problem was fun for me, because retrying took however long the first half of In the Halls of the Mountain King is.  So we couldn't really talk about it in the same way).  Lastly, I feel like Sylvie games are bringing together a pretty eclectic community-- a lot of the comments I read from people who are fans seem to be from people who love story games and don't really like platformers that much.  So I think it's a particularly useful thing for this audience.  

Anyways, the controls are usually initially normal, quickly become frustrating with the first few power-ups, and then you just gotta practice and get used to them (or don't and find a secret way around the platforming).  In not only this game, but also Sylvie Lime and Funeral Song for the Elemental Lords, although the latter in retrospect wasn't nearly as frustrating as most of them (it was mostly just the swordfighting controls)

(+2)

When I first opened the game screen, I was surprised at how small the screen was!

But when I actually played the game, I was even more surprised by the gimmicks and elements of improved control skills that I could not have imagined from the small screen!

Bunny mofu mofu! Chibi Sylvie is also fluffy!

Goodbye!

(+2)

This rocked! The power to fly was inside Sylvie the whole time!

not sure what to do or where to go.
got the double jump.
after tons of tries, mad it past some hardcore platforming section with the double jump and got the music note.
but no idea where to go now, everywhere likely needs me to have some new power to progress :-/

(+3)

I created a walkthrough video for anyone who is stuck. You can watch it until you learn something new.

(+1)

thanks, honestly without the walkthrough I wouldnt have found most of the stuff.

I aint claustrophobic or anything but the limited space makes me overlook obvious stuff way too easy...

There's music? D:

(+2)

what does the secret code do? is there a screen i'm supposed to input it? is it a specific tile somewhere? are there unexplained game mechanics?

(+1)

hm, i figured out something and beat the game, but i still don't get what the music note does.

(+4)

ᵇᵃⁿᵍᵉʳ

(+2)

More and more people are saying that this is the smallest Sylvie has ever been...

(+1)

it was at this moment- sylvie learned to [fly]..

minute sylvie world in the cataclysm that it stopped being to contain

(+1)

Goodbye!

(+4)

Sylvie... You've become so small I can't see you...

(+1)

delightful <3

all day i was asking "what is this small world?" now i know! :)

(+1)

<3

(+6)

the screen says Goodbye.. but is sylvie's story really over..?

(+4)

it's sad that it was destroyed, but it seems a flower blossoms yet...

(3 edits) (+4)

goodbye small world! goodbye bunnys!

sylvie and bunny framed in a red heart